3x3 cube
The classic Rubik's Cube. Start here if you are new.
3 methods43 lessons233 cases
Notation for the 3x3 cubeChoose a method
Layer by layer
Solve the bottom, middle and top layers in turn with as few algorithms as possible.
7 lessons32 cases
Lesson 1
White cross
Build a white cross on top. The second color of each white edge must match its side center.
3 cases
Lesson 2
White corners
Place the four white corners to finish the white layer. White stays on top, with one short algorithm for each way white can face.
4 cases
Lesson 3
Middle layer
Turn the white layer to the bottom, then insert the four middle edges with two mirror algorithms.
3 cases
Lesson 4
Yellow cross
Make a yellow cross on top with two short, almost identical algorithms.
3 cases
Lesson 5
Yellow face
Make the whole top yellow. There are seven shapes, learned with one algorithm or one per shape.
14 cases
Lesson 6
Yellow corners
Move the four yellow corners into place with one algorithm, done once or twice.
2 cases
Lesson 7
Yellow edges
Move the four yellow edges into place to finish the cube.
3 cases
F2L: first two layers7 lessons
Lesson 2
F2L basics
Join a white corner with its middle edge, then put the pair in its slot in one go. Four cases where the pair is ready.
4 cases
Lesson 3
Corner sideways, same top color
Corner and edge both on top, the white sticker faces sideways, and the top colors match. Make the pair first, then insert it.
6 cases
Lesson 4
Corner sideways, different top colors
Corner and edge both on top, the white sticker faces sideways, and the top colors differ. Move them apart, then join them.
6 cases
Lesson 5
Corner with white facing up
The corner is on top with white facing up, and the edge is on top too. Turn white to the side, then insert the pair.
8 cases
Lesson 6
Edge already in the slot
The edge is already in the front right slot and the corner is on top. Lift the edge out with the corner, then insert the pair.
6 cases
Lesson 7
Corner already in the slot
The corner is already in the front right slot and the edge is on top. Lift the corner, join it with the edge, then insert the pair.
6 cases
Lesson 8
Both pieces in the slot
The corner and edge are both in the front right slot, but wrong. Lift the pair to the top, then put it back correctly.
5 cases
OLL: orient the last layer10 lessons
Lesson 9
2-look OLL: yellow cross
Make the yellow cross on top with three algorithms, one for each shape.
3 cases
Lesson 10
2-look OLL: yellow face
The seven top shapes after the yellow cross, one algorithm each.
7 cases
Lesson 11
OLL: T, C and corners done
Six easy full-OLL shapes: all corners done, T shapes and C shapes.
6 cases
Lesson 12
OLL: P and W shapes
Four P shapes and two W staircases.
6 cases
Lesson 13
OLL: squares and lightning bolts
Two squares and six lightning bolts, most using Rw.
8 cases
Lesson 14
OLL: fish and knight moves
Four fish shapes and four knight moves.
8 cases
Lesson 15
OLL: big L shapes
Six big L shapes: two neighboring yellow edges and no yellow corners.
6 cases
Lesson 16
OLL: awkward shapes
Four shapes that fit no group, with longer algorithms.
4 cases
Lesson 17
OLL: lines (I shapes)
Four shapes with a yellow line through the center and no yellow corners.
4 cases
Lesson 18
OLL: no yellow edges (dots)
Eight shapes with only the yellow center, the hardest to recognize.
8 cases
PLL: permute the last layer7 lessons
Lesson 19
2-look PLL: corners
Swap two neighboring or two diagonal corners so all four top corners are in place.
2 cases
Lesson 20
2-look PLL: edges
The corners are in place. Fix the top edges with one of four algorithms to finish.
4 cases
Lesson 21
PLL: corners only
The edges are right and only the corners move: Aa, Ab and E.
3 cases
Lesson 22
PLL: neighboring corner swaps
Two neighboring corners swap and edges move too: Ja, Jb, Ra, Rb, F.
5 cases
Lesson 23
PLL: diagonal corner swaps
Two diagonal corners swap: Na, Nb, V.
3 cases
Lesson 24
PLL: G perms
The four G perms: three corners and three edges cycle together, the easiest to mix up.
4 cases
Lesson 25
Recognizing PLL from two sides
Read the top rows of the front and right sides to know the PLL, without turning the cube to see all four.
8 cases
Advanced last layer
COLL and ELL: a faster last layer when some edges or corners are already done.
11 lessons65 cases
COLL: last-layer corners7 lessons
Lesson 1
COLL: Fish
Six cases with one yellow corner, the front right yellow facing front.
6 cases
Lesson 2
COLL: Reverse fish
Six cases with one yellow corner, the front right yellow facing right.
6 cases
Lesson 3
COLL: Pi
Six cases with no yellow corners and one yellow pair on a side.
6 cases
Lesson 4
COLL: H
Four H cases. The two cases with the top already yellow are in 2-look PLL: corners.
4 cases
Lesson 5
COLL: Headlights
Six cases with two yellow corners side by side and the other yellows facing one side.
6 cases
Lesson 6
COLL: T
Six cases with two yellow corners side by side and the other yellows facing opposite sides.
6 cases
Lesson 7
COLL: Bowtie
Six cases with two yellow corners on a diagonal.
6 cases
ELL: last-layer edges4 lessons
Lesson 8
ELL: two neighboring edges flipped, three edges cycle
Eight cases with two neighboring edges flipped, one edge home and the other three cycling.
8 cases
Lesson 9
ELL: two neighboring edges flipped, other cases
Four cases with two neighboring edges flipped: flip only, or two pairs swap.
4 cases
Lesson 10
ELL: two opposite edges flipped
Eight cases with two opposite edges flipped.
8 cases
Lesson 11
ELL: four edges flipped
Five cases with all four edges flipped. The four cases with none flipped are in 2-look PLL.
5 cases