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CFOP

The most popular speedsolving method: cross, F2L, OLL, PLL.

3x3 cube25 lessons136 cases

Steps

  1. Lesson 1

    Cross

    Build the white cross directly on the bottom, without turning over. Six ways to place an edge, each in 4 moves or fewer.

    6 cases

F2L: first two layers7 lessons

  1. Lesson 2

    F2L basics

    Join a white corner with its middle edge, then put the pair in its slot in one go. Four cases where the pair is ready.

    4 cases

  2. Lesson 3

    Corner sideways, same top color

    Corner and edge both on top, the white sticker faces sideways, and the top colors match. Make the pair first, then insert it.

    6 cases

  3. Lesson 4

    Corner sideways, different top colors

    Corner and edge both on top, the white sticker faces sideways, and the top colors differ. Move them apart, then join them.

    6 cases

  4. Lesson 5

    Corner with white facing up

    The corner is on top with white facing up, and the edge is on top too. Turn white to the side, then insert the pair.

    8 cases

  5. Lesson 6

    Edge already in the slot

    The edge is already in the front right slot and the corner is on top. Lift the edge out with the corner, then insert the pair.

    6 cases

  6. Lesson 7

    Corner already in the slot

    The corner is already in the front right slot and the edge is on top. Lift the corner, join it with the edge, then insert the pair.

    6 cases

  7. Lesson 8

    Both pieces in the slot

    The corner and edge are both in the front right slot, but wrong. Lift the pair to the top, then put it back correctly.

    5 cases

OLL: orient the last layer10 lessons

  1. Lesson 9

    2-look OLL: yellow cross

    Make the yellow cross on top with three algorithms, one for each shape.

    3 cases

  2. Lesson 10

    2-look OLL: yellow face

    The seven top shapes after the yellow cross, one algorithm each.

    7 cases

  3. Lesson 11

    OLL: T, C and corners done

    Six easy full-OLL shapes: all corners done, T shapes and C shapes.

    6 cases

  4. Lesson 12

    OLL: P and W shapes

    Four P shapes and two W staircases.

    6 cases

  5. Lesson 13

    OLL: squares and lightning bolts

    Two squares and six lightning bolts, most using Rw.

    8 cases

  6. Lesson 14

    OLL: fish and knight moves

    Four fish shapes and four knight moves.

    8 cases

  7. Lesson 15

    OLL: big L shapes

    Six big L shapes: two neighboring yellow edges and no yellow corners.

    6 cases

  8. Lesson 16

    OLL: awkward shapes

    Four shapes that fit no group, with longer algorithms.

    4 cases

  9. Lesson 17

    OLL: lines (I shapes)

    Four shapes with a yellow line through the center and no yellow corners.

    4 cases

  10. Lesson 18

    OLL: no yellow edges (dots)

    Eight shapes with only the yellow center, the hardest to recognize.

    8 cases

PLL: permute the last layer7 lessons

  1. Lesson 19

    2-look PLL: corners

    Swap two neighboring or two diagonal corners so all four top corners are in place.

    2 cases

  2. Lesson 20

    2-look PLL: edges

    The corners are in place. Fix the top edges with one of four algorithms to finish.

    4 cases

  3. Lesson 21

    PLL: corners only

    The edges are right and only the corners move: Aa, Ab and E.

    3 cases

  4. Lesson 22

    PLL: neighboring corner swaps

    Two neighboring corners swap and edges move too: Ja, Jb, Ra, Rb, F.

    5 cases

  5. Lesson 23

    PLL: diagonal corner swaps

    Two diagonal corners swap: Na, Nb, V.

    3 cases

  6. Lesson 24

    PLL: G perms

    The four G perms: three corners and three edges cycle together, the easiest to mix up.

    4 cases

  7. Lesson 25

    Recognizing PLL from two sides

    Read the top rows of the front and right sides to know the PLL, without turning the cube to see all four.

    8 cases